Sermon
EP265 - DJ Soto, and Churches Inside Video Games
Publisher transcript
Transcript
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Welcome to the Church Digital Podcast. Through this podcast, we'll talk about the technological
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innovations within the church. But more than tech for tech itself, we'll address deeper
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questions. Is disciple making possible digitally? How should we approach the digital mission field?
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Can a biblically grounded church operate in digital space? Oh, and where does the metaverse
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fit into all this? Whether you're a big or small church, an established church, or a startup church
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plant. The Church Digital's goal is to help churches like yours learn to be a multiplying church,
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digitally and physically. Our heart, that churches like yours will discover a newfound focus on
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disciple making that will revolutionize your church. And now, here's your host, Jeff Reed.
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All right. Hey, everybody. Welcome to the Church Digital Podcast, Twitch edition. Hey, we're in
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Season 4 here of the Church Digital Podcast, diving into Jesus, gamers in church. And so we're doing
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this podcast, but with Season 4 here, we've been doing the podcast live on Twitch. It's Thursday. I
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don't even know what today is. The 23rd, 3 p.m. Eastern. And so we're hanging out on Twitch. We've
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got some people kind of hanging out on Twitch. And so we've been doing this season, I don't know,
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for a month or so, digging in, different conversations. And we've had some Twitch streamers,
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we've talked esports, we've talked digital missionaries, some really interesting topics,
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family streaming, like some really interesting topics and talking about how God is moving
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in gaming and what it looks like to be a church in these gaming communities. So you can go back and
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check out the rest of Season 4. If you're watching online or on YouTube, thechurch.digital
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slash podcast, we'll get you to that. You can subscribe to the podcast or youtube.com,
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thechurch.digital, of course. But then we are streaming this Thursdays at 3 p.m. Eastern.
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And so if you're hanging out on Monday, listening to this on demand, it's like, oh, I like Twitch or,
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oh, I don't even know how to spell Twitch. Create an account, get a feel for what Twitch and some of the
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culture and community looks like here, because it's a lot of fun. And what you'll discover is that we,
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I'll call out the U.S. church specifically on this one, but probably the church in general,
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we're not doing a really good job connecting with gamers and nerds in this crowd. And maybe we need
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to start to think outside the box and what ministry looks like and take some notes here.
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Phantom Methods. Twitch, I think I've heard of that before. That's awesome. Hey, so listen, I am really excited
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about today's conversation. I typically, I'm a bleeding edge guy. I like thinking outside of
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the box. I like doing something different. I love change. I'm the guy that's going to wash up on a
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deserted island with the machete and just start hacking away at palm trees, paving the way.
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But when I find somebody that's even more aggressive and more bleeding edge than I am,
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oh man, that's when it gets really fun. And so we're going to bring into the conversation
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DJ Soto from VRMMO Church and Pastor Coco as well. And so magic magician behind the wall,
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bring him in. Hey, there you go. Coco, DJ, hey, thanks for jumping on the podcast here into this
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conversation. Hey, thanks for having us. It's good to be here. Yeah. Yeah. Thanks for the invite.
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So here's, oh, listen, I'm so looking forward to this. I was talking off air. DJ, I don't think
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we've had a conversation in 22, in 23. It's been probably six months or so. You and I are running
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in different directions all the time. Keep me busy. And Coco, I don't think we've touched base maybe
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in a year. I remember doing something with you with Leadership Network a while back, a panel,
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but I'm really looking forward to digging in here. Yeah. So here's what we're going to talk about.
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And I'm explaining this to the audience as well as to the guests here. I really want to focus on the
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idea of church in some of these games. We've talked about doing church in Twitch, being a digital
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missionary, using Twitch. We've brought Jay Earhart in. We've brought Aki. We've had conversations with
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Mark about Lux Digital Church and Bubba from Love Thy Nerd. And so we've talked very peripherally,
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if that's the right way to say that, about engaging within gaming culture. But what you guys are doing
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through VR, MMO Church is more specifically doing church in these video games. Like Pastor Coco,
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you are for, I started to say Black Desert Online. No, it's Final Fantasy. And so you're literally doing
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church inside Final Fantasy. This is crazy. Could you just maybe open up here a little bit and tell us
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a little bit about what church looks like in the video game, Final Fantasy?
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Yeah. So it differs depending on what game you're in, because you don't want to just lift and shift,
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of course, physical into digital space. You want to take advantage of what's going on in the space. So
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Final Fantasy 14 is the one that I'm in. It's an MMO. And we have every other Saturday a gathering at
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our FC house, our free company house, which is like your guild. And we will just have a discussion.
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It's more of a discussion than it is like a sermon. We can't do music in there. So there's no music,
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but we just have a discussion and go through the Bible really in depth, very in depth. We're going more
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so than what you would normally expect on a Sunday. And we're just digging into scripture, clicking
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hyperlinks to other, you know, hyperlinks is a term from Bible Project, if you haven't heard of them.
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Sure.
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But, and just digging into scripture and having discussions about it and asking challenging
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questions is like, how do we apply this to our lives and stuff? And we'll hang out as far as the
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community goes. We'll, we play together every Friday night and throughout the week, whenever any one of
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us is online, if we want to do content together, we play together. So it's kind of like doing our life
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together inside the game and on voice through discord. Cause we can't, there's no like in game voice.
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So we meet in discord through voice while we're playing in the game. So it depends on the game,
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how you can do that. But
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Sure. DJ, like what other, you know, so obviously we're, we're in final fantasy. What other games are
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you, are you actively in? What games were you experimenting with? Like, give me some backstory
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and history here on, on actually doing church inside these video games.
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Yeah. So, um, you know, what we're known for mainly is churches in virtual reality. And then,
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uh, we've been church planning in MMOs as of recent, that's part of a new part of VR church.
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And our name has kind of evolved unofficially, uh, to VR MMO church. So we're planning churches in
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virtual reality experiences, uh, the metaverse. And we're also planning churches in massively
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multiplayer online experiences. And we're, I'm particularly drawn to MMOs and Coco is the team
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is because there's some unique particularities when it comes to MMOs. So it's not that you
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couldn't maybe create a community around like Fortnite, but let's say, uh, you're playing a
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quick Fortnite game. You jump in there with a hundred players or so. And then, but that's just
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for 10 minutes and then you're out. Um, so there is a massively multiplayer element to that,
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but it's only for a very limited time. A lot of these MMOs for people who don't know,
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because I get the question a lot, what is an MMO? Um, are these, um, experiences that are
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persistent? Like the sun rises and sets, there's an economy, there's communities, there's clans,
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there's guilds, there's all these different characteristics. Um, and there's, you know,
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maybe debate about what is an MMO, what, what is not, but ultimately one of the elements is that it
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always exists. It always is there. So, uh, pastor Coco was talking about the guild house,
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so that's currently active online. It didn't go away like a Fortnite experience would. Um, that
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is currently there. Players could go actually walk up to the house, look at the, um, the guest book,
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uh, read about what church is like or, or, or sign it at least. Um, I'm not sure if there's a
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descriptor there. I can't remember Coco. You can, uh, maybe, uh, remind me about that, but
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there's a short description. Yeah. Short description. And you can walk through the
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house and kind of check things out. And, um, that's where they gather for church and it's
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really beautiful there. So, um, really VR, the metaverses and MMOs have a lot of similarities.
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A lot of these MMOs, if they adopted VR would be considered a metaverse, um, to some degree. So
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there's a lot of similarities. And oftentimes these MMOs are more robust in community building than say
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the VR metaverses are. So anyways, that whole vibe or that whole realm of virtual reality,
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metaverse, persistent universes, that all is attractional to us as church planners. Um,
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that what we do. So, um, yeah, we're, we would love to be everywhere because we just have such a
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passion for it. It's just, you know, human power, you know, time, energy, and money to get into these
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spaces. But right now, uh, we have churches in, uh, the VR side rec room and VR chat, and those could be
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considered, um, gamer churches, if you will. Uh, there's definitely game gamer elements to that,
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to those things. Those on the VR side. Um, and in the MMO side, we have churches in Final Fantasy 14
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online, which Pastor Coco leads and as well as Rust, which is a very unique experience, survival, um,
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MMO type of, uh, uh, of world where we build a church. It's a persistent sunrises, sunsets,
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there's an economy. It's kind of more of a, you're gritty, maybe post-apocalyptic experience. But,
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um, ultimately, like when you boil all this down, cause I know I'm talking about all the,
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the, you know, the platforms, but when you boil it down is there's communities that exist online and
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very compelling, robust communities and with deep relationships and deep connections.
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And those platforms that for lack of better words, like are screaming, we build community here
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really well. We're attracted to go plant a church there. So Final Fantasy, um, I was a Warcraft
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player back in the day, by the way, I would love to do a church of Warcraft if we had time, energy,
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money, you know, all that type of stuff. Uh, there's so many places we could go. You mentioned Black
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does it online. So you, you know about that. That's a big one as well. But I remember reading
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about an in-game wake for a, uh, uh, a player that had passed away. And I saw this community just
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kind of like get together and come around this like tragic event, um, very symbolically in game
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with umbrellas walking, um, in a line. And I was so captivated by the community elements of that.
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And I was like, Oh, I think that that'd be a perfect place to plant a church. Um, and,
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and things with rust were attractional to us as well. So, uh, those are our, anyways, to
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boil it down, those are our four main experiences. We would love to be everywhere. The opportunity is
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ripe to go other places. So people are listening and, um, you know, you, you got communities in
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Warcraft or, uh, Black Desert Online, man, it is just ripe for opportunities. So anyways, I could go
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all day. I better stop, uh, and let you ask questions because I could just keep going.
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So good. I, I do want to parallel. I want to talk about VR and gaming and, and how the similarities
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and differences, because I'm, I'm in the middle of some of those conversations even now trying to
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wrestle with that, but we'll, we'll get there. Hold off on the VR stuff for, for, for a little bit.
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Uh, Coco, talk to me a little bit. I mean, you're so you're, you're, you're trying to launch these
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games where we're in games that are, that are community centric. Um, my, my 14 year old daughter
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is obsessed with Final Fantasy. And so I understand the community that, that, that's surrounding that
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space. What does, you know, and so you're talking about a, a Bible studies or, or, or, you know,
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studying the word and going, going deep into that. Like how is, how is the church really taking
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advantage of maybe some of the community features, uh, within the, within the game? Like, are you,
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I love the idea. I forget. What did you say? What was the phrase? Cause it was, it wasn't like
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copy and paste when you were like, you don't want to just do the physical thing. You can't lift and
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shift. Lift and shift. I've never heard that before. That's a good one. That's a good one.
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That is, that's a good one. You never want to lift and shift. Yeah. Um, yeah. But, uh, so like
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drill in a little bit, let's, let's get dirty here. Maybe some practical stuff. Like how,
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how are you the church in Final Fantasy?
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So we have, we're using the tools that Final Fantasy provides. They provide a cross world link shell
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is what is their in-game chat that lets you, um, that's like set up specifically for a group. So
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you can invite people to that chat channel and it goes across different world servers. Um, so I'm in
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one on North America called Siren. And then I can talk to someone else on another server that is
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also in North America. But, um, so we use that and there's also the concept of the guild, the free
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company. So we have a few members who are active in our free company, but we're not limited to just
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our servers. So we have people that attend and hang out across multiple servers that, that we can hang
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out together regardless of what server we're on. That's the way Final Fantasy is set up. Um, and so we
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will use that cross. Let me ask, let me ask this. Go ahead. Do people come to your guild, like looking
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for MMO church? Are you missional in, in inviting people in, into the guild or into the church? Maybe,
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maybe what is, what is evangelism or some of that front door? What does that look like, uh, through
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what you're doing in Final Fantasy?
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We have to be careful with the games rules, terms of service. Cause we, cause think about it. Like
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if you were going to be a missionary in another country, you would want to respect that country's
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rules and laws, uh, so that you don't get kicked out or arrested or anything. Cause you can't do
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anything if you're kicked out. So we respect those terms of service. And so we have to be careful in how
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we communicate stuff. So we use outside means, um, to communicate, Hey, we're in Final Fantasy, like
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social media. We use YouTube. We, um, use TikTok. We, um, promote that way because in game, they don't
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want you, um, there are certain laws or rules around like religious activity and stuff. So we want to respect
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that. Um, cause they're trying to like keep the griefers out. Right. So, um, as far as like the,
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you have to be careful because
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there's this risk of people coming into Final Fantasy just to, and this is what they're afraid of
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yelling out to everyone, you're going to hell repent, right? We don't want that. And so they've got the
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terms of service in place to protect the community from that. And we want to, you know, uh, abide by
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that. And so we've got discord, we've got TikTok, YouTube, and then we have our free company and our,
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um, that you can find through the community website web, the Final Fantasy has a community website,
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so you can go looking for free companies to join. And we've got our info in there. Um,
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so it's outside to bring in, um, mostly.
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Very cool.
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So tell me a little bit, talk, talk to me about the, like the,
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one of the things that I've learned digitally is different platforms, different communities have a
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different target audience. Um, there are people outside of that audience, but as a general role,
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there's a, there's a type of person that that's within that, that space. Um, what's the, what's
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the target audience? Who's the persona that the average person that, that you're connecting with,
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uh, in the Final Fantasy world slash church?
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So there's different types of people that play Final Fantasy. There are the people that are just
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checking it out to see, you know, if, if they like it and they'll play very casually.
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The people that we usually get are the ones who are like in it. They are,
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that is, they see Final Fantasy as their community. They're coming there for friendships. They're coming
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there for that relationship because it's, uh, something that they can't get out in the real
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world or it's different in the real world. Um, and so that is their community. Like for example,
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um, there's a certain streamer who is on Twitch that, um, she's from the Ukraine and she strange,
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she had to leave Ukraine. Um, and so the community, the Final Fantasy community watched her life,
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watched her evacuating. They watched her have to move to another country and get back set up again.
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And they were with her throughout that whole thing. And there have been like the community
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hangs out with people cause there's like been gamers in Ukraine who have been, um, hanging out with
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their friends online while they're being bombed in their bomb shelter. So this is the type of community
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that Final Fantasy is. And these are the types of people that we want to be a part, the ones that are
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there to live, right. To be a part of that relationship.
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Sure. Very cool. Is, um, and maybe DJ on your side, like how much of lift and shift are you even
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doing among like Final Fantasy and, and Rust is, are there different rules in, in, you know,
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you were mentioning terms of services, terms of conditions like that. Does it, does it change greatly
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between the two video games as you're looking even at like World of Warcraft? Are you having to
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reinvent more than replicate? Like what, what is, what is the idea of multiplying this out among
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different worlds? What does that look like? Yeah, that's a great, uh, point that Coco made
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about lift and shift. So for Rust, they, they are, uh, it's, it's known to be more of a toxic
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environment just because it's a brutal, like, you know, uh, kill or be killed type of, uh,
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experience a video game. And so, uh, the, the rules don't really apply like they would in Final
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Fantasy because I think it's just kind of everything goes for the most part. There are some basic things
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about, um, hate. Um, and I'm sure that probably could be connected to religious hate depending on
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on how it's expressed, but, um, we find, we find it to be a lot more relaxed on, on the Rust side of things.
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And so, um, fundamentally, like when we look at these different communities and I know this sounds kind
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of like weird and it's not meant to, but the platform tells us what it wants it to be. Like,
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this is how church should be in here. So for us to, and what we did in early VR church days,
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is try to replicate the church. And really that created a lot of pain points, um, when we realized
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that we were supposed to reimagine and not replicate. And so as we learned that lesson
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through VR church and really grown by leaps and bounds as a ministry, that trends, that mindset was
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already in place when we came to Final Fantasy, when we came into Rust, where we weren't trying to
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replicate, we were going to reimagine. And so as we church planted, uh, the, we took, uh,
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we looked at it through the eyes of the strengths of the platform. Like, uh, Coco was talking about
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the link shell, uh, the, uh, I forgot the guild's name, the fellowships and, um, you know, the free
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companies. And so, uh, for Rust, it has its own version of things that are attractional to those
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types of players. And we'll get a lot of like reaction online, like TikTok, people are like,
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you have a church in Rust, that's crazy. And we've had a lot of people come and visit.
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And what you're, you're hearing about kind of like the, the bird's eye view of the experience,
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but really when you get down to the nitty gritty, like, uh, and, you know, I just keep it generic
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because, you know, some of these are like pastoral conversations, but I've seen Coco, you know,
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one-on-one with people who are part of her community and shepherding them and joining a VC late at night
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to be with them, uh, with whatever they're going through. So that avenue of ministry, you know,
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perhaps there was people that would eye roll at it, but it's opened up unique opportunities for
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people who might not otherwise have been ministered to, or who otherwise might not have attended a
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church. And we've seen that in Rust. A guy came in, uh, to our experience in Rust and wanted prayer
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because of, um, uh, his wife was gonna lose his, uh, lose her baby or something was going on with, uh,
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pregnancy complications. Uh, we didn't see him for like eight, nine months. And then he popped
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in our discord and he said, guys, baby's doing well. Thank you so much for praying. I remember
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going into the, the, the church in Rust and praying. So those examples of like Pastor Coco
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ministering the, the gentleman who came into our Rust church and many more are, I think if people are
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adverse to gamer church, if you will, they're really missing out on unique opportunities to connect,
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to minister, to encourage where many of these individuals would not have stepped foot, um,
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into a physical church on at 9am on a Sunday morning. And that's not anti, anti physical
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church Sunday, 9am. I think that's, that's great. And that can be great for who it is for,
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but for millions, uh, they're going to be in Final Fantasy. They're going to be in Rust and there is
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power there in creating these experiences in churches and they are churches there. It that's
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one also, uh, that's one value that we've learned early on is that church and Rust church and Final
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Fantasy is no different than, you know, the church in the corner here in town. Um, and that mindset
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really has empowered us to minister where otherwise I think we would have been limited and not have had
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the impact, uh, and the outreach if we had a limited mindset, but to approach it as this is real,
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just like anything else has set the foundation for us as a church here into the future.
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Yeah. And so because it's a real church, because there's, you know, expectations, uh, for, for the
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spirit to move because you're, because you're trying to create an ecclesiologically stable church,
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you're following after what the Bible calls us to, um, you're, you're, and especially in gaming
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environments, you're, you're dealing with a lot of messy situations. I would imagine, Coco,
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you've got, you know, I'm just even thinking, uh, pastoral care, um, you know, mental health issues,
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counseling issues, um, and even beyond, Hey, my, my baby's sick, just like, you know,
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even personal issues that people, people are going through you're forgive me. I'm, I'm not,
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I don't spend much time in Final Fantasy at a personal level, but like I said, my, my daughter does
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it's, it's, it's text-based communication in Final Fantasy, right? Or is it voice?
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Yeah. It's text.
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It's text. So how is it pastorally counseling people, diving into deep issues, getting into the,
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the mud and the dirt of, of people's lives all with a keyboard? Like, what does that look like? Is
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that difficult? Is that frustrating? What does that experience look like?
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Um, the, those times of conversations do happen in the chat, but that's more rare. More often,
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it's in discord.
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Okay.
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So discord voice, discord chat, DMs, uh, direct messages.
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Talk, um, talk to me a little bit here. Unpack the relationship between, uh, the Final Fantasy and
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discord. Like what do you do in Final Fantasy? At what point do you try to connect them to discord?
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What do you do in discord? What does that, that process look like?
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So lately our new people that have been coming in have been coming in through discord and then
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we'll meet in game. Um, that's because they're coming in through discord, through social media,
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like we're, they're finding out about it some way. Somebody's telling them or they're seeing
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something. And, um, um, I'm terrible at marketing. So I need to do a better job of asking people how
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they found out about us that I'm not. But, um, that, so that's mostly how it happens lately is
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they're coming in through discord and then we're meeting in game. Um, and then word of mouth in game,
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uh, uh, we'll bring more people like, like other, cause it's not just our FC. We've actually started,
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um, align with other FCs to free company guild, um, to like do stuff together. So then
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their FC will come check out the church, um, service sometime. So, and we'll do stuff together. So
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the discord is where we do our, um, like deep conversations. Most of the time we get in voice,
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we, our church service is we'll meet in the game with our avatars. And then I'll have discord
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voice going where people will just come into the discord voice and listen, and then they can either
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speak or they can type. So that it's their option of, cause some people don't want to be on voice and
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they'll type. Um, but listen, uh, with, uh, voice and we just give them the freedom of
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whatever they're comfortable with and don't try to force them to do something they're not. So.
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Yeah. And then I'll be honest. I had no idea you would. Okay. I'm sorry. I had no idea you flipped the,
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the, the book, the flip, the script where, where you were recruiting people from discord. Like what,
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what are you like if people search for final fantasy on discord, you're one of the servers that pop
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up and people get connected to you that way. Um, no, it's through social media really through
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like, because we can't, we want to avoid. So we want to avoid like promoting ourselves loudly
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inside the game cause we don't want to get banned. So it's outside social media, um, word of mouth.
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And, um, um, and then sometimes there will be people in discord joining for VR church and then
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they'll look at the channels and they'll say, Oh, I didn't know you played final fantasy.
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And then they'll come join final fantasy if it's something they play. So, um, it's
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Go ahead, DJ. Uh, uh, I was about to say there is kind of a network effect there. Like as people come
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into the VR MMO church experience, they like, Oh, these are different ways that you can experience
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church, whether it's rust, you know, FF 14, you know, VR. So there's kind of like a network effect.
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And some people have crossed over, you know what I mean? Like I was doing VR, but let me go
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do the, let me commit to the MMO church experience and, you know, vice versa. And so there's kind of
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like this, uh, community that's being cultivated. Um, you know, Coco mentioned social media and I
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think there's a powerful kind of, uh, network network effect there too, because of tick tock,
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YouTube people are like, what there's a church in final fantasy. Like, and so I said, I noticed at
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least in rust and I'm not sure if FF 14 feels has the same network effect, but, um, you know,
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that seed planted early in social media experience will, will bear fruit later. Like you'll see
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people come like, I heard about this like two months ago, I'm here now. Like, so there's like
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some time, uh, between that first interaction to when they start to experience or visit.
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Um, I know people like to watch, um, the final fantasy 14 sermons and discussions, um, if you
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will. And, uh, I just think they find it very unique and it's a really, uh, a very unique service.
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Like all of them are rec room, VR chat. Now we know we used to be in all space. Uh, rust is
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just super unique and final fantasy 14 is, it's a very beautiful service. You go in,
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the decorations are just, you know, immaculate. Um, you know, uh, Coco says no, like worship music
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per se, but there's like an ambiance of music. And so the whole, um, the whole vibe or the, uh,
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the aesthetics are so just calming and inviting. And then just to go in there with, uh, other avatars
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that, you know, we're all dressed up and who, cause final fantasy is known for its, its wardrobe.
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That's like one of the major elements of final fantasy 14. And so going in there is saving
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everyone dressed up. We grabs, we grab a seat. There's creatures because we have pets. They're
-
all running around and Coco's delivering the message. We're doing discussion. People are doing emojis,
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like, you know, pumping their fists, giving thumbs up, you know? Um, and so, yeah, it's,
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it's very unique and special and it's something that should definitely be experienced.
-
Yes. Very cool. Is our, is the spiritual temperature or are they spiritually seeking? Are they cold to
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Christ and, and, and coming in to, to make a joke? Are they, uh, already Christian and just wanting to
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check out this unique thing? Like who will spiritually, how are people when they first come in to, uh,
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to final fantasy church? So I have a mix. Um, some of them already Christian and they're just coming
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in because they're already, they have a life in final fantasy. And so why not join a community of, uh,
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Christians in there? So there, we do have that. And then we also have Christians who can't find a local
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church because they're having a really hard time finding a good local church that they can get involved
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in. And so I actually have people from that, um, group. And then there are people who were in a long
-
time ago in church, but left, and then they'll come and just listen and hang out and, um, not say
-
anything, um, but they'll listen. And, and then we have, um, it's mostly right now Christians. We do have,
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but they're like Christians who have kind of not been involved in local church. Um, um,
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interesting. So we're able to reach people that haven't been able to find a good local churches
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or that they've kind of like stepped away from those local churches or, um, uh, walked away a long
-
time ago and are coming to like maybe rediscover. Um, so I'm not really setting a true target audience,
-
except I want to reach the people that think that this is their, they come to final fantasy for
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community. They come to final fantasy to have relationship. Those are the people regardless
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of whether they're Christian or not. Um, cause that's what I'm looking for.
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Now, as I remember, um, y'all have been around 12 months, 18 months. How long has final fantasy
-
been open? Um, the church we've unofficially since 2020, but, um, Oh, wow. We officially launched.
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What did we officially launched last year or the year before I've lost track?
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Oh man. My timeframes are awful. Um, I don't remember. It's, it's been a cup. It's almost
-
two years. I think maybe officially launched in January of last year.
-
Okay. So, I mean, you may not have the answer to this. Yes. Figured out. When I asked this
-
question, most people don't have it figured out. Like, is, is the end game to keep them in, uh,
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final fantasy church is, is the end game to help them get connected into a physical church or to,
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to grow them to VR church, like in, in rec room or something like what's the, the long-term
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spiritual development. I get that question all the time. And so that's the biggest question people ask.
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I don't care about whether or not they go to a physical church. What I care about is whether or
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not they're growing in Christ. So that's my goal is to get them in a relationship with Christ and get
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them to know the real Christ and the real God, not the one that they've been shown by hateful
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Christians that push them away from church in the physical world. But, and I could go on about that,
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but, um, my goal is to help them grow. That's my goal.
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Yeah. We all can go on about that.
-
Yeah. Yeah. I love that. Yeah. It was interesting because, uh, we think of,
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we've kind of had, we're having conversations because there's a lot of evolution happening
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with here at MMO church. And one of them is being more shot genre based. So, um, and this is like
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early conversations we haven't like, you know, declared or been definitive with this, but like
-
with rust, you know, uh, there's going to be a shelf life to that at some point, whether it's five
-
years or so it's going to, it's going to come. Rust two is going to come out. Arc two is coming out.
-
So these, these different survival experiences. So we're thinking about re I don't know, for lack of
-
better words, rebranding rust church into survival church, because it's a part of the survival genre
-
and final fantasy church into MMOs, you know, so it's more like the broader terms. So we can
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shift into whatever is new, whatever comes to, you know, down the line. Um, so there's a kind of an
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evolving branding or, you know, terminology that we're kind of experimenting with. And then also like,
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what do we do? What's our end goal? Do we, are we, cause yeah, it's a great question. Do we,
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are we trying to get them into a physical church? Are we trying to get them into a VR church?
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I think what Coco's answer has said, uh, just, you know, hits it on the nail. That's our focus.
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That's our goal. Um, someone asked me recently about, are you trying to get them into a physical
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church? And I was like, well, cause I, and I told him earlier, early on in the interview that we view
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ourselves as a church. I said, well, we view ourselves as a church and if they want to get connected
-
physically, certainly, yeah, let's let me, let me help you do that. But that's not necessarily our goal
-
because that's what we are. Yeah. As long as they're growing, if they are not growing in a
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physical church, which many don't, um, I'd rather than see them grow. And we have met each other in
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real life. It's like, I've met just recently one of my final fantasy people in real life because they
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were driving through, um, on their way somewhere else. And so it's, we're still able to connect in
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the real life when we can, but it's that relationship. Unpack that for me. That's, that's interesting.
-
So video game, digital goes physical, uh, video game. Somebody's driving through stops by coffee,
-
lunch, whatever house. Um, what was it weird? Was it awkward? Was it like, you've known each other
-
forever? Was it different than, than a digital? Like I just, I would like to know what that interaction
-
was like. It was weird, but good. It's like, I enjoyed meeting them in person, getting to know
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them better. Cause there are things that you talk about in game that you're not going to talk about
-
in real life and vice versa. So just getting to know, um, it was actually two people that came
-
through and, um, we met for lunch and it's like, I've always associated them with their avatar.
-
So what you mean? You're not a dragon girl in real life. What? So you look completely different.
-
That's right. So it's just that weird, your, your brain associating your, cause you, we identify
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people by how they look. Right. Um, I know DJ bike cause it's face that's DJ. Um, and you by your face,
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you're Jeff. Um, so whenever, but whenever you're all digital and only ever see people's avatars,
-
that's how you identify them. And then, so making that mental connection is weird in real life.
-
It's so good. It's, it's interesting. You know, there, there's been several digital ministries,
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you know, I'm, I'm even thinking Jason polling up at a cornerstone, he's cornerstone Yuba city,
-
but they do VR. Like they've, they've had a physical meetup for the digital church where they,
-
where they're a virtual reality church, where all people fly over from all over the country,
-
all over the world. They fly into, uh, uh, with San Francisco, I guess, and to, to Jason's physical
-
church to, to meet up. And so I do, I love stories when, when that goes, when that happens, but,
-
but it's interesting there's because you're so comfortable in digital space. Oftentimes there's
-
some awkward entity. I don't know if that's a word, but some awkwardness, uh, in that first physical,
-
uh, interaction. I've heard that, uh, quite a, quite a bit. So very, very cool. Um, DJ,
-
tell me a hundred percent, not a word. Thank you, Mark. I appreciate that. You know,
-
also it's not a word, how I pronounce your last name, Mark, your name is not pronounced the way
-
that I say it. And we're going to just say, call that out right now. Um, I also, also true. I have no
-
idea how to pronounce a four letter word that I should be able to say easily. Okay. Hey,
-
so here's the question I wanted to ask. Um, DJ, like, so you've been in these two worlds and I'm not
-
calling you out. You're a very aggressive guy. Um, but you've been in these two worlds for a while.
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Uh, have you experimented with, with other games? Uh, why are you just in these two? Is it resourcing?
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Is, is it people? Is it like, what's, what's been the bottleneck for you to get past the two?
-
Yeah. So, uh, you know, short answer is we're always experimenting. Um, since at the, you know,
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a lot of us are gamers, we're in and out of all different types of experiences, even if we're just
-
checking it out, we had a very strong, uh, you know, movement towards black desert online early
-
on when we were thinking about MMO church. Um, and it really, it, I think one of the answers is it
-
does come down to resources and, you know, manpower. Do we have the, the hours during the week to,
-
you know, maintain a ministry? Well, um, do we have, you know, at least some fundamental finances to,
-
you know, uh, establish at least a central experience so that we could support these
-
ministries in VRMMO churches. So, um, unofficially it goes through like a little bit of a curation
-
process. Like, is the platform good? Uh, does it cultivate community? Um, do we have people
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for it? And so ideally when it came down to us for us at VRMMO church, our community's passion for
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rust and then our community's passion for FF14 really was the kind of like deciding factor,
-
even though we would love to be in Warcraft. Um, I think there could be an amazing arc experience
-
with the dinosaurs, um, that you could do on a PVE server. I would love to do that. Uh, we were also
-
experimenting with a GT, uh, GTA online Grand Theft Auto would, would have loved to plan a church in,
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uh, Los Santos. Um, and, but at the end of the day, we were limited, so to speak,
-
and not necessarily in a bad way, but just, and what's good for us to plant the churches where we
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did. Um, always keeping an eye on what's new, what's coming when new worlds came out or eyeing
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that up. Um, you know, just as in a, uh, just a generic evaluation, like what does this have to
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offer? Is this any good? Um, and so I think at our, at our core, at the heart of our leadership
-
for the elders of your MMO church, we're experimenters, we're gamers, and we like to explore. So we're always
-
looking at stuff. And I think there's a lot of wisdom with the team to know what, what, what our
-
limits are at. And Coco does a good job of kind of counting the, you know, the, how many energy
-
points we have to do something. And so, um, yeah, I think if we had, uh, unlimited, you know,
-
resources, manpower, we would be in three to four, three to five experiences by next month. Um, but, uh,
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we're just taking it one step at a time. No, I totally get that.
-
It's good to focus on one and build the community in there too, because you could spread yourself too
-
thin and then also not do a good job of building the community and the ones that you do have.
-
And something DJ said a very long time ago when I first started meeting with him was if we can't
-
serve two people well, how are we going to serve 20 to 200 people well? Right. Um, we need to be able
-
to serve the few that we do have before we start expanding anywhere else.
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Good call. If this may be too personal a question to ask, um, what, what's the operating budget?
-
Like how much money does it, how much does it cost to run Final Fantasy Church? I mean,
-
you can set aside salaries or I don't know how any of that works, but would love some insight.
-
Um, so there's a couple of ways to look at it and cause it's an evolving conversation about
-
finances and VR church. Cause at, at one point we were there, we, we had a fairly funding element
-
where we could stipend to a certain degree, like teachers and stuff like that, as things have dived
-
off the cliff, you know, uh, economically, uh, you know, for tech companies, they're cutting back.
-
You can imagine if they're having trouble, the metaverse gamer churches is, is certainly having
-
trouble as well, uh, economically. And I'm speaking very generically. So for us,
-
us, um, we're really running on, uh, like 99% of volunteer driven ministry. Um, so there are no
-
costs associated to it, except, um, actually people are putting money into it, into it. So,
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you know, like Coco, I'm assuming you're, you're paying for your, obviously you're paying for your
-
subscription too. You know, that's something that, you know, one day the church hopes to,
-
you know, cover as she's the pastor of, of, of the experience. So, um, well, as it looks, I probably
-
had a different answer for you last year. This year, uh, VRMMO church is going to be a volunteer
-
driven ministry. Um, so when it comes to how much is it going to, if a leader was going to ask me,
-
how much is it going to cost to plant a church in this gaming thing we're going to do? Our answer
-
would be nothing. Just go do it. Um, but I know maybe sometimes churches want a line item behind
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that. So, but that's not something that I think we would get because we're, we've even kind of dialed
-
in our ministry to be volunteer driven, which I think is very unique. Uh, could be better. It could
-
be for worse. It's just what it is at the moment. Yeah. There's, there's certainly opportunities to go,
-
you know, we, we talk a lot about bivocational ministry, uh, where you've got somebody who's got
-
a nine to five job and, and ministries on the side, they're not, they're not getting a salary from it.
-
That, that actually is, is a growing trend, uh, that we're seeing, especially among new churches
-
and new church planters where the idea, I mean, listen, we're at a borderline recession. There,
-
there's economies about the crash, artificial intelligence is everybody wigging out. Um,
-
you know, what the, the, the economy, the, the business models of tomorrow, um, you know,
-
donor-based churches are, are, are going to struggle. Uh, and so even there's even conversations
-
among church leaders on how to become multi-stream. And so the more of that multi-stream of, of incomes,
-
and so the more that churches can, can start to move towards a bivocational, towards a volunteer
-
driven model, um, that is going to be so much more effective and so much more. I mean, money's not
-
the lid. Um, in, in, in many ways, money becomes the lid, but if, as you're able to cast vision and
-
recruit more leaders to expand more, like, I love what you're doing to me. That's the most encouraging
-
thing that I've heard is, yeah, we can do this. And we're doing this with, with volunteers. We're
-
casting vision and getting them to, to buy into it. And so that's, I would rather if you said that,
-
then yeah, we've got like a $2 million budget. That would be discouraging. Uh, so yeah, I know that's
-
hard, but we're doing it. Yeah, no, it is, it is hard. And we've had, we've had a lot of tough
-
conversations, um, all around that. And, um, I think we're really proud of the team for where
-
we're at right now, because we've created a sustainable rhythm for, uh, for the foreseeable
-
future. Uh, whereas before it was really reliant on a particular like outcomes and monetary giving,
-
but now that it's dialed in, in a certain way, it, if you are MMO church will never go away. Uh,
-
you know, it won't close down because of funding, it would always exist. Um, and so I think that's super
-
unique. I don't, I don't, I think there's a part of it that's uncomfortable because you, you do want
-
like some good funding, but like you said, the, the recession giving is down. Um, if a tech companies
-
are having a problem and they're for profit, can you imagine what nonprofits are going through? Can
-
you imagine what non nonprofits are going through? I'm talking about us over here at the bottom
-
end of the pool, you know, we're a gamer church, metaverse church. It's not like people are lining up
-
to, you know, you know, the nominations aren't lining up to give. Right. So, um, no, I think it's
-
hard and, but I also think it's beautiful. So it's built. It's a bittersweet.
-
And we've had to make that acknowledgement that we're going to have to get our income somehow,
-
some other way. Like, yeah, I saw your stream on co-vocation versus bi-vocational with,
-
I don't remember who it was you were talking to Jeff, but, um, I saw that one and it's like,
-
got me thinking about this. Yeah. We're going to have to accept that. This is, this is not a
-
staff driven thing. We're going to have to work outside of the church to get our money.
-
Yeah. There's, and that's, that's a cold reality that even like successful large churches are
-
wrestling with at this point. Um, the, the, the ministry model for funding is changing right
-
right before our eyes and the ones that, that can adapt towards it. Um, and, and, and how that works.
-
And, and, but the other, the other aspect of bi-vocational is how to be really in the, in DCN,
-
like my nonprofit, uh, the, the church planting organization is, is, I mean, we gotta, I'll just
-
be blunt right here. We got a $20,000 grant last year. Um, and then we had donor giving, which was,
-
uh, helpful, but it was minimal in the grand scheme of things. And so like, we're not,
-
we're not rolling in cash by any stretch. As a matter of fact, I probably have five jobs
-
that pay for the ministry of the church, digital, digital church network and my house and everything.
-
Like I'm paying a lot out of my, my pocket, but how to be successful in bi-vocational,
-
as I talked with planters and pastors who, who are successful in bi-vocational, it's, it's not slowed
-
down. It's recruit more leaders and disperse more and break out more and release more responsibility.
-
Uh, and so that, that's really has been the challenge for us as we're running DCN is not,
-
you know, there's not, there are seasons where I feel like, oh, Jeff just needs to work harder.
-
Uh, yeah, let me go ahead and put in that 80 hour week. Um, but that's not, that's not sustainable.
-
That's not helpful. Um, and, and, and instead it's been, okay, maybe we need to slow down, but maybe I
-
need to recruit some people, cast vision, train them and release them. And so for me, uh, I just,
-
cause I, I just, I love being aggressive. Um, it's, it's been how, how can I recruit and train and
-
develop, uh, apprentice people to release them? Uh, man, this has been a great conversation.
-
But by what I'm seeing, DJ, I want to, I want to ask one question and this is, this is weird.
-
So let me, let me set it up. Um, it's in my, in my re and actually this isn't even me. This came out
-
of sprout digital. I think you talked with them, uh, Jared, uh, Jared and, and Roth, their research
-
company talking to digital churches, uh, and, and virtual reality churches. One of the, one of the few,
-
although it's increasing really research reports coming out on what's happening in, in digital only
-
church and, and metaverse church. Uh, and according to them, they came up with five different categories
-
of, of digital churches, um, social media churches, influencer churches, virtual reality
-
churches, metaverse churches, uh, combined kind of there. Um, they did, um, gamer church is a new
-
category that just came in. And then the fifth would be a physical church doing digital ministry.
-
So what I'm saying is that they separated VR and gamer church into two separate categories.
-
It's interesting. Like this has been actually a source of contention, um, recently as we've
-
delved more into gamer churches and working more with virtual reality churches where there's a lot of
-
similarities. There's a lot of differences. Um, and, and I just, I just wanted to ask the guy that
-
literally is doing a church that is across these two categories. Like, do you see them more as
-
similar? Do you see them? Oh, yeah, 100%. Like, talk to me a little bit, um, actually all four,
-
four of the categories are all the same. It's about influencer, social media, VR gaming. You could
-
put all that into one. Cause that's essentially what we do for, uh, I don't want to use the word if we're
-
doing it well, but that's a great model. If we're, let's just use that language, not despair, not being
-
disrespectful to anybody else, but to do it well with, to be an influencer, um, on social media, who's
-
doing the, and then you can combine those gamer and VR because those are essentially the same. Like when
-
you look at all space or VR chats, basically a game, it's like, uh, let's take VR chat. That's on
-
steam that that's considered a game you download, but we it's a VR social experience that you could
-
call it metaverse. So those two categories I think are, are one. And then as a ministry,
-
we're doing the social media and the influencing, and that's a powerful kind of effect. So to me,
-
it's all one in the same, at least for us and how we express it. It's all one in the same. Um,
-
I wouldn't have separated those, but that's just me by perspective. Yeah. I was, I was having a
-
conversations with a global missions organization. We were talking about this and, um, he, he was,
-
he was very, no, no, no, it's one. I was like, no, no, no, it's two. And, and so it was interesting.
-
And it's all, it's all new. It was funny. They just came out with a report. Well, it was like November
-
of last year, like gaming, gaming or gamer church was not on the radar of, of, of anybody of this
-
research in 21. Like it didn't, it didn't even make the report. And, and they, they released an
-
updated on, on, it was more discipleship in 22, what avenues talking discipleship. And that's when
-
they're like, Hey, we've discovered this fourth category that's gamers. And, uh, which really kind
-
of brought this opportunity of explosion of, of awareness of what's going on in gamer churches and
-
what, what Mark and Bubba and, and Jate and, and all these guys are, are, are working on and
-
you and what you're championing, even in your worlds, even in these, these specific games,
-
like it's, it's encouraging to me because as a general rule, we've reached different people
-
by doing these different things. And so seeing the success and, um, I keep wanting to say Black
-
Desert, you guys need to launch into Black Desert. I just, I'm like, get into Black Desert.
-
That's your sixth job, Jeff, is Black Desert.
-
Actually, now that you describe it that way, like, like, so let's say for us in the metaverse,
-
deep in deep, let's just say we're deep in web three, deep in the metaverse. Those are all the
-
same. But I think now you, when I hear you talking about it, it makes a really good point
-
when you're communicating, let's say to the older generation, to the older church leadership. I think
-
perhaps using the term gamer church as a distinctive could be helpful. And yeah, maybe like you said,
-
bringing awareness, connecting them with the vision that there is people in their church are
-
ripe to, to start these ministries and Minecraft, Roblox, Rec Room, all those types of things.
-
So at first I was like, no, they're all the same. That doesn't make sense to me. But now I go, okay,
-
I can see how at a communicative level for those that were not birthed in this, like you think of our,
-
our current church leaders, and with all respect, they were birthed from seminaries who were void
-
of any of this, any of this topic. Like Jesus Gamers in the church, I look at this title here,
-
that was not a class that they took in seminary, right? It might be in the near future. So they've
-
either had to evolve or grow into it. So I think that that language could be helpful,
-
even though at first I was like, oh, I don't know about that. So yeah.
-
Yeah. I long for the day when church can just be church and we don't have to call out physical,
-
digital, micro, metaverse, gaming. When we're all accepted and we're all working towards a great
-
commission, that will be a great day. Until then, we have to have these labels to educate.
-
And so that's, that's my, my hope through it. And so, hey, listen, this has been a great podcast.
-
Pastor Coco, Pastor DJ Soto, the Bishop of the Metaverse. Thanks for jumping on this podcast.
-
And this, this live stream and joining in, uh, we're going to be doing this next week,
-
Thursday, 3:00 PM Eastern for the love of all that's within me. I cannot remember who's going
-
to be on next week. Um, I, you know what I think, I think we're digging into mental health and gaming
-
and church. Uh, we're, we're bringing in, um, the American association of Christian counselors
-
coming in and we're, we're talking about how to deal with neurodivergent issues in, in gaming and in,
-
in, in, in, in this coordinate and digital communities. And so really we're, listen, we're,
-
we're digging into the deep end next week. It's going to be a great podcast, great stream.
-
We're looking forward to being a part of it, but we're going to land a plane, uh, for Pastor Coco,
-
for Pastor DJ. Uh, my name is Jeff at the church digital, digital church network. Thanks for jumping
-
on the stream here. Appreciate y'all. Y'all have a good day. Bye.